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8K Association Teases "World First" Showcase of 120 Hz 8K Gaming Experience - Enabled by AMD Hardware

The 8K Association was at the NAB 2025 Show with several areas of interest. At one end of the booth, there was a demonstration of real time gaming using an AMD-based gaming PC and a special 65" TV flown in from Korea by 8K Association member, Samsung, that supported 120 FPS display. The game was Horizon Forbidden West and the TV was a modified Neo QLED 8K display set enabled with the following features: Auto Low Latency Mode (ALLM), Variable Refresh Rate (VRR), and FreeSync Premium Pro. The PC was from MAINGEAR and used an AMD Ryzen 7 9800X3D CPU and an AMD Radeon RX 9070 XT GPU. The game supports the Steam platform which allows analytics to be shown and confirming the 120 Hz operation. The game was rendered at 5K and was then internally upscaled using AMD ML-based FidelityFX Super Resolution 3 technology.

The signal was sent to the TV using HDMI 2.1b with DSC support and the impressive smooth visuals attracted a lot of attention from visitors, especially those that were already aware of the game, which is visually very impressive. In the center of the booth was the latest 8KA "sizzle reel" which includes video provided by member company Imax featuring some impressive content scanned from its 70 mm film stock. BZBGear, another 8KA member was showing its range of switches, splitters and HDBaseT transmitters and receivers which all support 8K.

Naughty Dog Details "The Last of Us Part II Remastered" PC Features & Spec Requirements

We're just a few weeks away from The Last of Us Part II Remastered arriving on PC on April 3, and we here at Naughty Dog wanted to make sure players were prepared for the journey ahead. Whether it's your first time experiencing Ellie and Abby's acclaimed stories, or you've previously played and are excited to jump in via a new format, we have plenty of quality-of-life features and even new content in store.

PC features detailed
The PC version of The Last of Us Part II Remastered brings with it all the improvements and new features added in the PlayStation 5 version released in 2024, such as the roguelike survival mode No Return, Guitar Free Play, and hours of developer commentary. And in partnership with our friends at Nixxes Software and Iron Galaxy, Part II Remastered has been brought to PC with plenty of PC-centric quality-of-life features that further bring the snow-covered mountains of Jackson, Wyoming, and the rainswept streets of Seattle, Washington to beautiful life.

RDNA4-Exclusive AMD FSR 4 Technology Comes to 30+ Games at Launch, Over 75 Games By End of year

Thanks to VideoCardz, we are getting confirmation that AMD's FidelityFX Super Resolution (FSR) 4.0 technology will be available for more than 30 games at launch, and over 75 games by end of the year. The leak notes that the support for FSR 4.0 will be coming only to games with FSR 3.1 already implemented. By manually toggling it in AMD Software, users can enable FSR 4.0 in their supported games. There is even a way to enable it thought HYPR-RX, but that will be limited to the support game list, too.

AMD's FidelityFX Super Resolution technology has evolved through four distinct generations, each marking significant architectural shifts in upscaling approach. FSR 1 implemented basic spatial upscaling with broad hardware compatibility across AMD's GPU lineup dating back to RX 400 series. FSR 2 pivoted to temporal techniques, adding native anti-aliasing support while maintaining compatibility with RX 590 cards and select Ryzen APUs. FSR 3 introduced frame generation technology for the first time, requiring newer RX 5000 series hardware for this feature while keeping basic upscaling accessible to older GPUs. FSR 4 represents AMD's most advanced implementation to date, combining temporal upscaling with machine learning techniques, native AA, and frame generation—though requiring the latest RX 9000 series hardware based on RDNA 4.
Below is a list of FSR4-supported games at launch:

AMD Releases Unreal Engine 5.5 Plugins for Anti-Lag 2 and FSR 3.1.3

AMD on Monday released Unreal Engine plugins for FidelityFX Super Resolution (FSR) 3.1.3 and AMD Anti-Lag 2 through its GPUOpen initiative. Both plugins support the latest Unreal Engine 5.5, and can be picked up by game developers to integrate with their ongoing projects or be released as updates to their released games. FSR 3.1.3 succeeds the FSR 3.1.1 major release that had introduced Anti-Lag 2 support among a dozen other updates. The latest FSR version adds Unreal Engine 5.5 support, besides a minor update to the way FSR handles UseDistortionTexture commands. Meanwhile, the Anti-Lag 2 plugin for Unreal Engine 5.5 is being released as part of the latest v2.0.2 release of the technology. There are no other changes. AMD FSR 3.1.3 plugin for Unreal Engine 5.5 can be accessed here, and the Anti-Lag 2 plugin for UE 5.5 here.

FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak

AMD Radeon engineers are spending newly allocated extra time on optimizing their upcoming FidelityFX Super Resolution 4 (FSR 4) technology—industry watchdogs believe that a finalized version will launch alongside the initial lineup of RDNA 4 graphics card, now scheduled for release in March. Recently, David McAfee—Vice President and General Manager of Ryzen and Radeon products—revealed that his colleagues were working hard on maximizing performance and enabling "more FSR 4 titles." Insiders have started theorizing about how the current landscape of FSR 3.1-compatible games will translate with next-gen "AI-driven" upscaling techniques—several outlets believe that a freshly patched PC version of The Last of Us Part I is paving the way for eventual "easy" updates.

Kepler_L2—an almost endless fountain of Team Red-related insider knowledge—picked up on a past weekend VideoCardz report, and proceeded to add some extra tidbits via social media interaction. They started off by claiming that Team Red's: "RDNA 4 driver replaces FSR 3.1 DLL with FSR 4." When queried about the implication of said development, Kepler believes that all FSR 3.1 game titles will become ready to support FSR 4 on day one. The upgrade process—possibly achieved through a driver-level DLL swap—is reportedly quite easy to implement. According to the insider: "yeah, it should just work."

The Last of Us Part I Updated with Support for FSR 3.1

The Last of Us Part I (PC version) was updated to version 1.1.4 last Friday—at the time, patch notes revealed that Iron Galaxy Studios/Nixxes Software had added support for AMD FidelityFX Super Resolution (FSR) 3.1 Super Resolution and FSR 3.1 Frame Generation. Several popular first-party PlayStation titles received similar updates mid-way through last year, so industry watchdogs have questioned the timing of this latest upgrade—up until late last week, The Last of Us Part I was ticking along with support for FSR 3.0 (super resolution and frame generation).

Naturally, Team Red is in the process of preparing FSR 4.0 for an upcoming product launch—now delayed, due to the engineering team requiring: "extra time to optimize the software stack for maximum performance and enable more titles." AMD's latest graphics technology was showcased at CES earlier this month, alongside their new (RDNA 4) Radeon RX 9070 XT and 9070 (non-XT) graphics cards. According to Team Red, it is relatively easy to go from version 3.1 up to 4.0. The Last of Us Part I's development team (for PC platforms) could have everything ready to go in a couple of weeks, and be prepared well in advance for the game's sequel (due in April).

Ubisoft Unveils Assassin's Creed Shadows Recommended PC Specs

Hi everyone, Assassin's Creed Shadows is launching March 20, inviting you to experience the intertwined stories of Naoe, an adept shinobi Assassin, and Yasuke, a powerful African samurai. Today, you can pre-order the game on console and PC, and read up on Shadows' upcoming expansion, Claws of Awaji, which brings 10 hours of additional content free with your pre-order.

For those of you playing on PC, we've got all of Assassin's Creed Shadows' recommended PC specs listed in this article. Assassin's Creed Shadows will support raytraced global illumination and reflections, and will feature an in-game benchmark tool for performance analysis, ultra-wide resolutions, an uncapped framerate, and more. Check out all the specs chart below.

AMD Explains Missing RDNA 4 Announcements At CES

Perhaps the biggest surprise at AMD's January 6 CES keynote address was the omission of the Radeon RX 9070 series desktop graphics cards, and the RDNA 4 graphics architecture. This was particularly because the CES Pre-brief slide-deck that AMD provided to press included materials about Radeon, but the actual presentation on stage lacked that content. Immediately after the event, AMD leadership, including David McAfee and Frank Azor agreed to sit down with a small group of tech journalists for a roundtable talk, and we had a seat. In this article, we will try to share what we can. The talk began with addressing the elephant in the room, about why AMD omitted Radeon-related announcements in Jack Huynh's keynote address and the company also confirmed that providing press with pre-brief Radeon info was intentional, and they knew that info wouldn't be included on the main stage.

AMD says that the 45-minute keynote address didn't provide sufficient time to properly announce the Radeon RX 9070 series and RDNA 4. The company pointed to other announcements it omitted in the keynote, such as the Ryzen Z2 line of gaming handheld chips. The company says that Radeon-related announcements, would have needed a much greater time-share in the keynote, to detail the change in the product naming (more on this later), where the RX 9070 series fit into the market, the advancements made by RDNA 4, and new technology such as FSR 4.

GSC Game World Releases Final S.T.A.L.K.E.R. 2: Heart of Chornobyl System Requirements

Ahead of the November 20th release, GSC Game World has now shared the full PC system requirements for S.T.A.L.K.E.R. 2: Heart of Chornobyl. Powered by Epic's Unreal Engine 5, S.T.A.L.K.E.R. 2: Heart of Chornobyl will definitely push hardware to its limits, despite the fact that it won't support any hardware ray tracing effects at launch.

The released PC system requirements are quite high, but at least GSC Game World, as well as NVIDIA and AMD, have confirmed it will feature DLSS and FSR 3.1. NVIDIA already added the support for both DLSS 3 and Reflex with its latest GeForce drivers, and AMD has it on its list of games as "upcoming." The game will run on Windows 10 and Windows 11 and need around 160 GB of SSD storage.

Call of Duty: Black Ops 6 Gets New PC Trailer, System Requirements, Preloading Info, and More

Call of Duty: Black Ops 6 is fast approaching its October 25 launch date on the PC Microsoft Store, Battle.net and Steam. In partnership with Treyarch Studios, Call of Duty PC lead developer Beenox is developing a cutting-edge PC experience with 4K graphics and Ultrawide support plus a huge number of options across a variety of settings so players can dial in the best playing experience possible.

Get the Ultimate Performance Boost with AMD FSR 3.1
Some of the major features include:
  • AMD FidelityFX Super Resolution
    • AMD FidelityFX Super Resolution 3 transforms your gaming experience with faster, more responsive framerates in Black Ops 6 using super resolution temporal upscaling and advanced frame generation.
  • Advanced Frame Generation Technologies
    • The FSR Frame Generation toggle found in your graphics settings allows you to enable Frame Generation, which significantly increases your framerate and works seamlessly with other upscaling solutions.
  • AMD FidelityFX Contrast Adaptive Sharpening (CAS)
    • An overhead sharpening slider can help bring more details to edges of weapons, players, and environments.
AMD FSR 3.1 is compatible with a wide range of graphics cards from AMD and other vendors, delivering exceptional upscaling image quality and massive performance boosts when gaming at 4K or 1440p.

AMD Releases FidelityFX SDK v1.1 to GPUOpen, Includes FSR 3.1 Source Code

AMD today released the FidelityFX SDK 1.1 to the public through its GPUOpen initiative. This update includes the source code to FSR 3.1, which should make it easier for game developers to understand the technology, and integrate it with their games. FSR 3.1 requires an AMD Radeon RX 5000 series (or later) GPU, or an NVIDIA GeForce RTX 20-series (or later) GPU, although the company recommends at least an RX 6000 series or RTX 30-series GPU, regardless of model. You get the full upscaling and frame-generation capabilities of FSR 3.1 on all supported GPUs, across AMD and NVIDIA, which is the main pull for the tech, as the rival DLSS 3 Frame Generation technology only works on RTX 40-series (or later) GPUs.

AMD FSR 3.1 builds on top of FSR 3 by introducing updates to the upscaler. If you recall, the star attraction with FSR 3 has been frame-generation, but the underlying upscaling tech had been carried over from FSR 2.2. FSR 3.1 introduces some much-needed updates to the quality of upscaling, and introduces new upscaler quality presets, including a native AA mode analogous to NVIDIA's DLAA. These increases in upscaler quality lets you trade in quality for performance better. You can find all the resources you need on FSR 3.1 here.

AMD FSR 3.1 with Quality Improvements and Native-AA Comes to Six New Titles

AMD announced FSR 3.1 in March 2024, and its first implementations are being announced. FSR 3.1 is a step up from FSR 3.0, in that it not just has frame generation, but also improvements to its upscaler up from FSR 2.2. If you recall, FSR 3.0 had only introduced frame generation, but its upscaler was carried over from FSR 2.2. The newer FSR 3.1 introduces image quality improvements to every performance preset of the upscaler, and introduces new presets, including the Native AA mode that's analogous to NVIDIA's DLAA. The game is rendered at native resolution, but the upscaler attempts to enhance details, making it an advanced AA mode. AMD today announced that FSR 3.1 is implemented with "Horizon: Forbidden West," "Ratchet & Clank: Rift Apart," "Ghost of Tsushima," "Marvel's Spider-Man Remastered," "Spider-Man: Miles Morales," and "God of War: Ragnarök."

AMD also recounts that FSR 3.0 now spans over 60 available and upcoming games (which includes the above titles with FSR 3.1). The company is announcing implementation for "Dragon's Dogma 2," "EVERSPACE 2," "Gray Zone Warfare," "House Flipper 2," "NARAKA: BLADEPOINT," "Pax Dei," "Senua's Saga: Hellblade II," "Ships At Sea," "Still Wakes the Deep," and" The Thaumaturge." Recently added upcoming titles include "Concord," "Creatures of Ava, Dungeon Stalkers," "Farming Simulator 25," "inZOI," "Nobody Wants to Die, Preserve," and "The First Descendant."

AMD Announces FSR 3.1, Improves Super Resolution Quality, Allows Frame Generation to Work with Other Upscaling Tech

AMD at GDC 2024 announced the FidelityFX Super Resolution 3.1 (FSR 3.1). While the original FSR 3.0 feature-set largely carries forward the super resolution upscaler from FSR 2.2, adding frame generation on top; the new FSR 3.1 adds several image quality improvements to the upscaler itself, improving image quality at every performance preset. Specifically, it improves the temporal stability of the output at rest and in movement, to reduce flickering and shimmering, or "fizziness" around objects in motion. The new upscaler also reduces ghosting, and better preserves detail.

Next up, is a rather important change in the way the frame generation technology works. AMD has decoupled FSR 3.1 frame generation from the upscaling tech, which allows frame generation to work with other upscaling solutions, such as DLSS or XeSS. The possibilities of such a decoupling are endless—have an RTX 30-series "Ampere" GPU that lacks DLSS 3 frame generation support? No worries, use DLSS 2 for the upscaling, and FSR 3.1 for the frame generation. AMD is also clumping its FidelityFX family of technologies into a new FidelityFX API that makes it easier for developers to debug, and paves the way for forward-compatibility with future versions of FSR. Lastly, FSR 3.1 supports Vulkan API, and the Microsoft Xbox GDK. AMD plans to release FSR 3.1 to developers through its GPUOpen platform in Q2-2024, and its first implementations on games are expected later this year. In the meantime, AMD implemented FSR 3.1 on "Ratchet & Clank: Rift Apart," to showcase the new upscaler.
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